Changelog

The newest updates are automatically showing in discord in the channel #git-updates

- 17.02.2019 - New Website XBattle.net
- 16.02.2019 - Many serverside function to save values on server
- 06.12.2018 - Refactoring many functions
- 09.07.2018 - Adaptations of the languages in individual bundles
- 03.06.2018 - Changing the language is now stored on server
- 27.05.2018 - security updates
- 10.05.2018 - password changeable
- 29.04.2018 - Database for login
- 25.04.2018 - Loginpage
- 24.01.2018 - Duelle with 2 - 5 Players
- 18.01.2018 - vServer in Germany with monthly costs for our tests
- 09.01.2018 - Ingame Chat (only PC-Version), Lightsaber absorb 10%
- 01.01.2018 - Rocketliga for duels with the same mech strength
- 27.12.2017 - Multiplayer in duels (online)
- 16.12.2017 - Exchange Credits to Skillpoints
- 08.12.2017 - Chat implemented
- 01.10.2017 - 2 months break
- 25.06.2017 - Gamepad analog / digital for two different controls
- 22.06.2017 - Gamepad support (All buttons adjustable)
- 05.06.2017 - Customize the Android control
- 02.06.2017 - Duels between two devices
- 27.03.2017 - Skill weapons, upgrade magazine and buy ammo
- 21.03.2017 - Buy weapons and mechs
- 11.03.2017 - Recycling implemented
- 02.03.2017 - Weapon Mine implemented
- 27.02.2017 - Fixed some bugs
- 18.02.2017 - Fixed some bugs
- 16.02.2017 - Thousand-Seperator of Credits and Skillpoints
- 14.02.2017 - Group Flags
- 18.01.2017 - Added new missions
- 10.01.2017 - Lightsaber can collect items. Thunderbolt can collect items even trough walls
- 09.01.2017 - Update to libgdx1.9.5
- 08.01.2017 - Choose and change Flags in your Hangar
- 07.01.2017 - One-time infobox on PC for controls and destroyed
- 06.01.2017 - Integration of missions and arena on your hangar
- 03.01.2017 - New Controls for Android and changing Mechs activated
- 29.12.2016 - German and English language
- 24.12.2016 - New Flags and Hangar
- 08.12.2016 - Improvments to the weapons and Bugfixes
- 24.11.2016 - Specials: Ranger(Speedboost), Defender(Shield) and Hunter(EMP)
- 22.11.2016 - Weapon Shockwave implemented
- 21.11.2016 - Weapons: Flamethrower, Gatling-Gun, Thunderbolt and a new Weapon for the Hunter
- 19.11.2016 - New weapon Lightsaber
- 18.11.2016 - Ion cannon, Plasma-Gun and Impulse-weapon
- 12.11.2016 - Weapon Laser and Missiles
- 11.11.2016 - Improvments to walls
- 10.11.2016 - Missions introduced
- 08.11.2016 - Missions 1 - 3
- 30.10.2016 - Mission-Timer implemented
- 25.10.2016 - AI (Shots with Collision detection)
- 13.10.2016 - AI (simple tower with turning ability)
- 11.10.2016 - Weapon Grenade launcher improved (with shockwave)
- 07.10.2016 - Weapon Grenade launcher implemented
- 25.09.2016 - Mech is destroeyed if you have zero Armor left
- 24.09.2016 - HUD Interface completed
- 22.09.2016 - Small fixes, Info-HUD at the bottom, Sound adjustable (4 levels)
- 21.09.2016 - Animation if you collect an item (for example User +10 Credits)
- 20.09.2016 - Items implemented (Skillpoints, Credits and Shield +100)
- 19.09.2016 - Fixed slow Mech movment when the FPS droped
- 18.09.2016 - Oil barrels can trigger eeah other if they explosion wave hit an other one
- 17.09.2016 - Oil barrels have a shockwave now
- 12.09.2016 - Improved the Gun (max. 2 shots on sreen)
- 10.09.2016 - Weapon Gun implemented
- 06.09.2016 - Support for Joystick (Touch) and GamePad
- 29.08.2016 - Improvements on the Memory Managment
- 24.08.2016 - Animation for hits and sound
- 23.08.2016 - Weapon Circular saw implemented. Chests and oil barrels can be destroyed
- 20.08.2016 - Chests are distributed on positions, new Flags and improvements how a Mech slide on a wall
- 18.08.2016 - Fonts integreated
- 17.08.2016 - fixed vertical walls
- 15.08.2016 - Flags are now implemented and how a Mech slide on a wall improved
- 13.08.2016 - HUD implemented
- 12.08.2016 - Portals to teleport into an other level
- 09.08.2016 - Collisioncheck between the Mech and walls
- 04.08.2016 - The username and Mech health are displayed now
- 01.08.2016 - Collisioncheck between the Mech and the arena
- 30.07.2016 - Mechs have a Crosshair now
- 28.07.2016 - Arenas implemented and movement animation for Mechs
- 27.07.2016 - Start